Citizendia

Tracks to Telluride

Board after a game
Players2–6
Age range13–adult
Setup time5 minutes
Playing time2 hours
Random chanceMedium
Skills requiredResource Allocation

Tracks to Telluride is a railroad board game centered on the construction of railroad track, and servicing mines along those railroad tracks. Resource allocation is used to assign the available Resources in an economic way A board game is a Game in which counters or pieces that are placed on removed from or moved across a "board" (a premarked surface usually specific to that game Mining is the extraction of valuable Minerals or other geological materials from the earth usually (but not always from an Ore body The setting of the game is in southwestern Colorado during the mining boom of 1873 through 1888. The State of Colorado ( or chiefly by nonresidents) is a state located in the Rocky Mountain region of the United States of America. Year 1873 ( MDCCCLXXIII) was a Common year starting on Wednesday (link will display the full calendar of the Gregorian calendar (or a Common Year 1888 ( MDCCCLXXXVIII) was a Leap year starting on Sunday (click on link for calendar of the Gregorian calendar (or a This game is the first in the "Tracks series" of crayon railroad games by Winsome Games. Crayon rails is the generic term for a Board game which recreates the building of railroads via the use of crayons (or in some cases non-permanent marker pens on The game was developed by John Bohrer with playtesting by the Edgewood Gaming Group and the Pittsburgh Smoking Engineers. [1]

The first release was called Colorado Rails.

Contents

History

In the early 1980s, John Bohrer played a lot of war games. The 1980s was the decade spanning from January 1 1980 to December 31 1989. A wargame is a Game that simulates or represents a Military operation. "One guy brought by a game he had gotten as a gift from his girlfriend called Rails through the Rockies. " They played the game and found some shortcomings. Bohrer researched railbuilding in that region and era. He significantly revised the rules, used the Rails through the Rockies map and called the new game Rocky Mountain Rails. Mountain peaks of the Rocky Mountains The Rocky Mountains, often called the Rockies, are a Mountain range in western North America. [2]

After further research I developed my own map; it eliminated eastern Colorado so that I could concentrate on western Colorado's mines and geography. Geography (from Greek γεωγραφία - geografia) is the study of the Earth and its lands features inhabitants and phenomena I combined this map with probabilistic pass completion system [sic] and further research on the mines to arrive at Tracks to Telluride. In a range of hills or especially of mountains, a pass (also gap, notch, col, saddle, bwlch,
The historical event deck contains actual events, and I used this as a vehicle to illustrate the trials and tribulations these CEO's had in building the railroads, and to help the struggling railroads (1/3 of the deck) and to offer character building experiences (1/3 of the deck) to the powerful railroads. Some gamers call this the "hysterical event deck". I have kept it out of Advanced Tracks to Telluride at the request of the tournament players. AT2T will give them other acts of God to contend with, not the least being the weather.

The game board is copyrighted 1992. [3]Tracks to Telluride is copyrighted 1994. [4] Advanced Tracks to Telluride is copyrighted 1995. [5]

Tracks to Titicaca is the second game in the Tracks series. Lake Titicaca is a lake located on the border of Bolivia and Peru. It is set in the Andes between the years 1870 and 1930. The Andes form the world's longest exposed Mountain range. They lie as a continuous chain of highland along the western coast of South America.

Gameplay

Setup

Detail of interlocking tabs
Detail of interlocking tabs

The game is played on a map of southwestern Colorado between the cities of Denver, Grand Junction, Dolores and Trinidad. The City and County of Denver (pronounced /ˈdɛnvɚ/ is the Capital and the most populous city of Colorado, in the United States The City of Grand Junction is a Home Rule Municipality that is the County seat and the most populous city of Mesa County, Colorado, The Town of Dolores is a Statutory Town in Montezuma County, Colorado, United States. The historic City of Trinidad is a Home Rule Municipality that is the County seat and the most populous city of Las Animas County, Colorado The map is four sections of laminated paper riveted together in the center. The map is assembled by interlocking the tabs at the edge of the map.

All of the mine cards are then shuffled together. Shuffling is a procedure used to randomize a deck of Playing cards to provide an element of chance in Card games Shuffling is often followed by a The top seventeen are dealt out as the initial set of open mines. The remaining mine cards are separated out in to four stacks by type: gold, silver, coal and varied (miscellaneous). Gold (ˈɡoʊld is a Chemical element with the symbol Au (from its Latin name aurum) and Atomic number 79 Silver (ˈsɪlvɚ is a Chemical element with the symbol " Ag " (argentum from the Ancient Greek: ἀργήντος - argēntos gen

The season indicator card is set to summer. A season is one of the major divisions of the Year, generally based on yearly periodic changes in Weather. Summer is one of the four Temperate Seasons Summer marks the warmest time of year with the longest days Play order is determined randomly using the turn-order cards. Randomness is a lack of order Purpose, cause, or predictability In turn order, each player decides on his starting city: Denver, Colorado Springs, Pueblo or Trinidad. The City of Colorado Springs is a Home Rule Municipality that is the County seat and most populous city of El Paso County, Colorado, The City of Pueblo (ˈpwɛbloʊ is a Home Rule Municipality that is the County seat and the most populous city of Pueblo County In reverse turn-order, each player then decides on narrow or standard gauge track. A narrow gauge railway (or narrow gauge railroad) is a Railway that has a Track gauge narrower than the of Standard gauge railways The standard gauge (also named the Stephenson gauge after George Stephenson, or Normal gauge) is a widely-used Rail gauge. Each player starts with $20. Play proceeds at the Determine Railroad Order stage.

Play

Each season of play proceeds in the following order:

  1. Change Season: The season card is flipped from summer to winter or vice versa. Winter is one of the four Seasons of Temperate zones Calculated astronomically, it begins on the Solstice and ends on the Equinox S T U V Tragedy of the commons -->
  2. Draw Mine Event Card: Top mine event card is drawn and for each mine listed, open mines close or closed mines open.
  3. Draw Historical Event Card: Top historical event card is drawn and effect(s) take place.
  4. Determine Railroad Order: Least cash is first; ties go to narrow-gauge railroad; other ties resolved randomly.
  5. Declare Mountain Pass Attempts: During summer only, each player, in turn order, may declare up to two mountain passes to attempt to build through.
  6. Attempt Court Ordered Injunction: Each player, in turn order, may attempt a court injunction forbidding work on a pass. A court order (or court ruling) is an official proclamation by a Judge (or panel of judges that defines the legal relationships between the parties to a hearing An injunction is an Equitable remedy in the form of a Court order, whereby a party is required to do or interact with in certain ways all right or to refrain from
  7. Attempt Mountain Pass Completion: Each player, in turn order, may attempt to build through a declared pass not blocked by a court injunction.
  8. Build Track and Tunnels: Each player, in turn order, builds tracks and tunnels at rates determined by the terrain. A tunnel is an underground passageway The definition of what constitutes a tunnel is not universally agreed upon Topography ( topo-, "place" and graphia, "writing" is the study of Earth 's Surface features or those of Planets Standard-gauge railroads pay twice the narrow-gauge rate for building track. Bonuses are collected for the first railroad to build to each unconnected town.
  9. Acquire Mine Contracts: Any previously-uncontracted or newly-opened mine will make an exclusive contract with any railroads built to it. A contract is an exchange of promises between two or more parties to do or refrain from doing an act which is enforceable in a court of law If there is more than one railroad available, then the highest bidder gets the exclusive contract to service that mine. "Auctioneer" redirects here For the DC Comics supervillain see Auctioneer (comics.
  10. Announce Rate Wars: Each player whose railroad is connected at two or more cities with another railroad may declare a rate war with that other railroad, possibly decreasing both of their incomes.
  11. Receive Mine Income: Each player receives money from the open mines contracted to their railroad. Standard gauge receive twice the amount that the narrow-gauge railroad will receive.
  12. Investors: Each turn, each players receives $5 from new investors. Investment or investing is a term with several closely-related meanings in Business management, Finance and Economics, related to saving

Winning

The game ends either when one railroad is connected to both Denver and Grand Junction, or all of the historical event cards have been played. At the end of that season, draw one more mine event card and close all mines listed on it.

The winner is the player whose railroad receives the most mine income at the end of the game. Remember, standard-gauge railroads receive twice the income from each mine that a narrow-gauge receives.

Advanced Tracks to Telluride

Advanced Tracks to Telluride

Tracks to Telluride board is used
Players2–6
Age range13–adult
Setup time5 minutes
Playing time4–6 hours
Random chanceMedium
Skills requiredResource Allocation

Advanced Tracks to Telluride is an expansion for the Tracks to Telluride game that uses the same map and rules with some rule additions. Resource allocation is used to assign the available Resources in an economic way The game was developed by John Bohrer with playtesting by the Edgewood Gaming Group, the Trout to Telluride Club and the Pittsburgh Smoking Engineers.

There are now four seasons, and the spring and fall may be mild or harsh (snowy). The game starts in a mild spring. During winter and harsh seasons, track needs to be plowed to be passable. During winter, snowplows may become stuck in passes, unable to plow any further the entire season. A snowplow (also spelled snow plow, snowplough or snow plough, see miscellaneous spelling differences) is a vehicle or a device intended During winter, there is no building of new track, and an additional cost to build new track during harsh seasons. Each of the three types of snowplow can plow a different amount of track, but only the lowest technology (blade) is available at the beginning of the game. Each of the three types of snowplow will plow a different amount of track, but a given snowplow will plow the same amount of track regardless of the gauge.

A railroad may build dual-gauge (both narrow-gauge and standard-gauge) track for a one-time surcharge of $25. Dual-gauge or mixed-gauge Railway is a special configuration of railway track, allowing trains of different gauges to use the same track Each section of track converted to dual-gauge costs the same as narrow-gauge track. Existing, plowed track may be converted to dual-gauge even during harsh and winter seasons, but at an additional cost.

A railroad will receive a "regional bonus" if it is the only railroad to have plowed track during a season in certain cities. Instead of a railroad getting an exclusive contract for a mine and receiving that mine's income, any railroad that has plowed track during a season to a mine will receive a share of the income. Standard gauge railroads received two shares to the narrow-gauge railroads' one.

Track maintenance costs must be paid for at a cost of one dollar for every:

Any player may choose to end the game once one of the ten game-ending-conditions has been met. The game winning conditions is the same as for the Tracks to Telluride for the first nine conditions. However, if the someone ends the game because of the tenth condition, a railroad has saved at least $300, then the railroad with the most money wins.

References

  1. ^ Tracks to Telluride: Rules of Play, p. 2; Advanced Tracks to Telluride Extension Set, p. 24
  2. ^ Advanced Tracks to Telluride Extension Set, p. 23
  3. ^ Tracks to Telluride game board
  4. ^ Tracks to Telluride: Rules of Play
  5. ^ Advanced Tracks to Telluride Extension Set

Additional references

External links

BoardGameGeek is a Website that was founded in January 2000 by Scott Alden and Derk Solko as a resource for the board gaming Hobby.
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