|Times of Lore|
|Platform(s)||PC, Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Apple II, Amiga, NES|
|Media||Cartridge or floppy disk|
Times of Lore was an early computer-based roleplaying game with a detailed world. A video game developer is a software developer (a business or an individual that creates Video games A developer may specialize in a certain video Origin Systems Inc (sometimes abbreviated as OSI) was a Computer game developer based in Austin Texas that was active from 1983 to A "game designer" is a person who designs Video games or one who designs traditional games such as Board games Video Games Designer A video game designer Chris Roberts (born May 27, 1968) is a Computer game designer and programmer and a Film producer and In Computing, a platform describes some sort of Hardware architecture or Software framework (including Application frameworks, that allows IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. The Sinclair ZX Spectrum is an 8-bit personal Home computer released in the United Kingdom in 1982 by Sinclair Research Ltd The Amstrad CPC is a series of 8-bit Home computers produced by Amstrad Plc during the 1980s and early 1990s The Atari ST is a home / Personal computer that was commercially available from 1985 to the early 1990s The Amiga is a family of Personal computers originally developed by Amiga Corporation. The Nintendo Entertainment System (often abbreviated as NES or simply Nintendo) is an 8-bit Video game console that was released by Year 1988 ( MCMLXXXVIII) was a Leap year starting on Friday (link displays 1988 Gregorian calendar) See also [[Game classification]] Video games are categorized into Genres based on their Gameplay interaction An action game is a game that challenges a player's speed dexterity and reaction time An adventure game is a type of Video game characterized by investigation exploration puzzle-solving, interaction with game characters and a focus on Narrative A computer role-playing game ( CRPG) is a broad Video game genre originally developed for personal computers and other home computers In video gaming, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session Digital media (as opposed to analog media) usually refers to Electronic media that work on digital Codes. In various types of electronic equipment a cartridge can refer one method of adding different functionality or content (e A floppy disk is an increasingly Obsolete data storage medium that is composed of a disk of thin flexible ("floppy" Magnetic storage medium encased It was released for several platforms, including PC, Commodore 64/128, ZX Spectrum, Amstrad, Atari ST, Apple II, and Amiga. IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. The Commodore 128 ( C128, CBM 128, C=128) home / Personal computer was the last 8-bit machine which was commercially The Sinclair ZX Spectrum is an 8-bit personal Home computer released in the United Kingdom in 1982 by Sinclair Research Ltd Amstrad is an electronics firm based in Brentwood in Essex, England and founded in 1968 by Sir Alan Michael Sugar in the The Atari ST is a home / Personal computer that was commercially available from 1985 to the early 1990s The Amiga is a family of Personal computers originally developed by Amiga Corporation.
A version is also being made for the Oric/Oric Atmos by Jonathan Bristow located on the Oric community portal, a near completed demo is available. British Microcomputer company Tangerine Computer Systems was founded in 1979 by Dr British Microcomputer company Tangerine Computer Systems was founded in 1979 by Dr
The game takes place in a very complex world, featuring 13,000 screens of map according to the promotional material. There is no loading during the game, which was quite a feat at the time for such a massive environment.
The Commodore 64 version featured high-res overlays for the sprites, a technique that employs two sprites on top of each other one being a low resolution multi-colour sprite the other a high resolution monochrome sprite. Animated water is also used and the game world slowly changes colour between night and day.
The story tells of a kingdom where the monarch has died and the dukes and barons are wrestling for power. Barbarians are threatening to invade, and monsters are pillaging the land. The player must assume the role of one of three heroes and unravel the conspiracy and find three magic items.
It is possible to get to walking dead situations which require restarting the game, such as killing important characters who would otherwise have given you certain quests or objects. Unwinnable is a state in many Text adventures graphical Adventure games and Computer role-playing games where it is impossible for the player to win the Killing random peasants is not as dangerous, as staying the night at the inn will make them forget your trespasses.
There are many objects to be found in the game, among others a teleportation scrolls, a returning axe à la Mjolnir and healing potions. There's the hidden city of Treela, in the middle of the map, behind a forest, if you look for it. It's hard to find as there is no road leading to or from, unlike the other cities. Serfs will speak of a dragon in the north, which can be found sleeping in his cave on the eastern edge of the northern mountains. A catacombs also exists but if you enter it, the ghouls inside are unleashed upon the world making the game much more difficult. There is also a giant lurking in the north west portion of the map.
The musical score for the Commodore 64 version was created by Martin Galway, the different scores are present during the story book and character selection part of the game and there is no actual music in the main game itself. Martin Galway (born January 3, 1966, Belfast, Northern Ireland) is one of the best known composers of music for the Commodore 64 Although there are many different sound effects such as birds (when in the woods) and the sound of the ocean. Music typically require 5%-10% of memory on the Commodore 64.