| Fatal Labyrinth | |
|---|---|
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| Developer(s) | Sega |
| Publisher(s) | Sega |
| Designer(s) | Naoto Ohshima |
| Platform(s) | Mega Drive/Genesis |
| Release date | 1991 |
| Genre(s) | Roguelike |
| Mode(s) | Single player |
Fatal Labyrinth is a roguelike role-playing video game produced by Sega. A video game developer is a software developer (a business or an individual that creates Video games A developer may specialize in a certain video is a multinational Video game Software and Hardware development company and a former Home computer is a multinational Video game Software and Hardware development company and a former Home computer A "game designer" is a person who designs Video games or one who designs traditional games such as Board games Video Games Designer A video game designer is a Japanese national and former Sega employee who designed the characters of Sonic the Hedgehog and Doctor Ivo Robotnik (Doctor Eggman In Computing, a platform describes some sort of Hardware architecture or Software framework (including Application frameworks, that allows The is a 16-bit Video game console released by Sega in Japan in 1988 North America in 1989 and the PAL region in 1990 Events Notable releases Namco releases Star Blade, Super World Stadium, Solvalou See also [[Game classification]] Video games are categorized into Genres based on their Gameplay interaction A roguelike is a member of the role-playing video game genre that borrows its name and gameplay elements from the 1980 computer game In video gaming, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session A roguelike is a member of the role-playing video game genre that borrows its name and gameplay elements from the 1980 computer game In roleplaying, participants adopt and act out the Role of characters, or parts that may have personalities motivations and backgrounds different from A video game is a Game that involves interaction with a User interface to generate visual feedback on a video device. is a multinational Video game Software and Hardware development company and a former Home computer Originally available as a Sega Meganet exclusive in 1990, it was later remade for the Mega Drive/Genesis and Sega Game Gear in 1991. The Sega Meganet was a network service in Japan for people using the Sega Mega Drive. The is a 16-bit Video game console released by Sega in Japan in 1988 North America in 1989 and the PAL region in 1990 The Sega Game Gear is a Handheld game console which was Sega 's response to Nintendo 's Game Boy. Events Notable releases Namco releases Star Blade, Super World Stadium, Solvalou
The player controls a nondescript hero that has agreed to enter a forbidden labyrinth, battle various monsters, and make way up to the 30th floor where an evil dragon guards a stolen Holy Goblet. The hero may walk about town talking with the villagers for advice prior to entering the labyrinth. Upon defeating the dragon and reclaiming the Goblet, the player flies back to the village to speak to villagers, who offer praises and congratulations for the hero's efforts.
On each level of the labyrinth weapons, armor, magic rings, and other items are found, with which the hero battles monsters. Melee weapons includes axes, swords and polearms although the length of the weapon determines its characteristics. Short weapons {axes, short swords} are more powerful but hit less while longer weapons {broad swords, polearms} usually always hit for less damage. Bows and shurikens are included for projectile combat. Armors include helmets, torso and shields. Magic rings vary from powering up the hero or using them as magical throwing projectiles.
Fatal Labyrinth also has a wide variety of other items including scrolls, canes and potions. A key part of the game revolves around identifying which of these items benefit the character and which ones have curses. Sometimes throwing these items can cause projectile damage. After defeating monsters the hero levels and gains health points and added attack power plus a better title.
Although Fatal Labyrinth does have a very basic experience system, it is not exactly a typical turn-based OR action RPG. It is more like a graphically enhanced Rogue-like or net. hack style game, with a much simpler storyline and gameplay.
Each level and its contents are randomly generated, and enemies only move and attack in response to the player's actions. Checkpoints exist on every fifth floor; upon dying, the player is returns to those floors if they were reached. If the hero wanders around a level for too long the screen will flash and the monsters will respawn. Some floors have pits in which the character falls down one level and has to fight monsters on that level again. The hero may also step on an alarm and may become trapped by monsters.
Food is an important part of the game. When fed, the hero slowly regenerates health. If unfed for extended periods of time, the hero becomes hungry and loses health. Conversely, if too much food is eaten, the character dies of overeating. Some items can help or hinder the digestion in the hero.
Like many role-playing games, gold is present, though the only role it serves is to provide the player with a better funeral service upon death. Gold (ˈɡoʊld is a Chemical element with the symbol Au (from its Latin name aurum) and Atomic number 79