BattleTech is a wargaming and science fiction franchise, launched by FASA Corporation and currently owned by WizKids. A wargame is a Game that simulates or represents a Military operation. This article is about a city in Iran. See FASA for the roleplaying game company or the Federated Ambulatory Surgery Association, a trade group representing WizKids Inc is an American Seattle -based company that first made its mark in the game industry producing collectible miniatures wargames. The series began in 1984 with FASA's debut of the board game BattleTech (originally named BattleDroids) by Jordan Weisman and L. Classic BattleTech is a table-top wargame set in the fictional BattleTech universe that simulates combat between futuristic mechanized forces Jordan Weisman is an American Game designer, author and serial entrepreneur who has founded four major Game design companies each in a different game Ross Babcock III, and has since grown to include numerous expansions to the original game, several computer and video games, a collectible card game, a series of more than 100 novels, an animated television series and more. MechWarrior is the title of a series of computer and video games set in the Fictional universe of BattleTech PC games In these Collectible card games (CCGs also called trading card games (TCGs or customizable card games (CCGs are played using specially designed sets of cards A novel (from Italian novella, Spanish novela, French nouvelle for "new" "news" or "short story A television program (US television programme (UK or television show (U 
Chicago-based FASA Corporation's original, 1984 BattleTech game focuses on enormous robotic, semi-humanoid battle machines called BattleDroids. BattleMechs (often abbreviated ' Mechs) are large walking war machines that feature prominently in the Fictional universe The BattleTech wargaming franchise includes many authorized games titles in various genres including Board games, Roleplaying games, Card games Chicago (ʃɪˈkɑːgoʊ is the largest City by population in the state of Illinois and the American Midwest of the United States. Classic BattleTech is a table-top wargame set in the fictional BattleTech universe that simulates combat between futuristic mechanized forces  Their name was changed to BattleMechs in the second edition because George Lucas and Lucasfilm held the rights to the term "droid. BattleMechs (often abbreviated ' Mechs) are large walking war machines that feature prominently in the Fictional universe George Walton Lucas Jr (born May 14, 1944) is an Academy Award -winning American Film director, producer, Screenwriter Lucasfilm Limited' is an American Film production company founded by George Lucas in 1971, based in San Francisco California This is the concept of the "droid" in Science fiction. " The visual design of the earliest line of BattleMechs were taken from Macross and other anime, including many signature images. is an Anime Television series According to story creator Shoji Kawamori, it depicts "a small love triangle against the backdrop of great battles" (anime in Japanese, In later years FASA abandoned these images as a result of a lawsuit that was brought against them by Playmates and Harmony Gold [USA] over their use. Playmates Toys is a Costa Mesa California toy manufacturer and a subsidiary of Hong Kong -based Playmates Holdings Ltd ( which was founded in 1966 Harmony Gold' is a television production and distribution company established in 1983  The BattleMechs taken from Macross were then considered "Unseen". When Fantasy Productions licensed the property, these "Unseen" images were expanded to include all art produced "out-of-house" – that is, whose copyrights resided with the creators, not the company. Fantasy Productions Medienvertriebsgesellschaft GmbH (aka FanPro) is a German publishing company based in Erkrath. Catalyst Game Labs has continued this practice. 
The game's popularity spawned several variants and expansions to the core system, including CityTech which fleshed out infantry and vehicle combat, AeroTech which focused on air- and space-based operations, and BattleSpace which detailed large spacecraft combat. CityTech is a FASA Wargame first published in 1986 and set in the BattleTech fictional universe AeroTech is a FASA Wargame set in the BattleTech universe It simulates combat between AeroSpace fighters troop-carrying DropShips Battlespace is a unified strategy to integrate and combine Armed forces for the Military theatre of operations, including air, information FASA also published numerous sourcebooks that featured specifications for new combat units that players could select from. However, despite the large number of such pre-designed BattleMechs, vehicles, aerospace units and other military hardware, the creators also established a complex system of custom design rules, enabling players to generate their own units and field them in combat. This engineering aspect of the game, itself expanded by several design and technology sourcebooks, has proven to be enduringly popular and may explain BattleTech's longevity.
FASA launched two additional systems to complement the core game: BattleTroops, an infantry combat system, and BattleForce, a large-scale combat simulator governing the actions of grouped BattleTech units. BattleTroops is a FASA Wargame set in the BattleTech universe simulating Infantry combat BattleForce was originally created by FASA. As a Wargame set in the BattleTech universe designed to allow the simulation of The Succession Wars, a board game released in 1987, is one of only two purely strategic titles of the series (the other being "The Stars At War" from the Combat Operations book). The Succession Wars is a FASA Wargame set in the BattleTech universe representing the struggle for power at a strategic level The Succession Wars is played on a political star map, with players vying to capture regions of space. A star chart is a map of the Night sky. Astronomers divide these into grids to easily use them
Recent years have seen a trend of consolidating the expansions into the core products, beginning under FASA's aegis and continued by both FanPro and Catalyst Game Labs. Of the current set of core rules, Total Warfare includes elements originating in CityTech and AeroTech 2 (itself a consolidation of AeroTech and Battlespace), while Tactical Operations and Strategic Operations are slated to include remaining AeroTech 2 elements and a version of BattleForce.
The BattleTech franchise first extended beyond the tabletop wargame format with the release of MechWarrior, a role-playing game in which players portray BattleMech pilots or other characters in the 31st century. MechWarrior is a Role-playing game set in the fictional BattleTech universe in which players can assume the roles of BattleMech pilots A role-playing game ( RPG; often roleplaying game) is a Game in which the participants assume the roles of Fictional characters. The 31st century of the Anno Domini ( common) era will span the years 3001&ndash3100 of the Gregorian calendar. The RPG system has been republished in several editions and expanded by various sourcebooks and supplements. In 1996, FASA also introduced the BattleTech Collectible Card Game, a CCG developed by Wizards of the Coast, creators of the popular Magic: The Gathering. The BattleTech Collectible Card Game is a Collectible card game set in the BattleTech universe developed by Wizards of the Coast (WotC Wizards of the Coast (often referred to as WotC or simply Wizards) is an American publisher of Games primarily based on Fantasy and This article is somewhat over-complete Please do not add significant new content without first discussing it on the talk page
WizKids, the owners of the BattleTech franchise since 2001, introduced a miniatures-based variant of the classic tabletop game called MechWarrior: Dark Age in 2002 (later renamed MechWarrior: Age of Destruction). WizKids Inc is an American Seattle -based company that first made its mark in the game industry producing collectible miniatures wargames. MechWarrior Dark Age (now in its second iteration Age of Destruction) is a tabletop wargame by WizKids set in the BattleTech universe MechWarrior Dark Age (now in its second iteration Age of Destruction) is a tabletop wargame by WizKids set in the BattleTech universe The game incorporates WizKids' "Clix System", a means of tracking the combat statistics and abilities of each figure by turning a dial in its base.
BattleMechs, the hulking flagship units of the franchise, made a natural subject for computer emulation, and so in 1988 InfoComm Studios released a PC based RPG called BattleTech: The Crescent Hawk's Inception, which took place in the canonized BattleTech story universe. BattleMechs (often abbreviated ' Mechs) are large walking war machines that feature prominently in the Fictional universe Battletech The Crescent Hawk's Inception was a turn-based adventure/ RPG game released in 1989 by Westwood Studios and based on the BattleTech It was later followed up with a sequel, BattleTech: The Crescent Hawk's Revenge in 1990. BattleTech The Crescent Hawk's Revenge is a Real-time tactics game based in the FASA BattleTech universe Both games were reasonably well received, although aside from storyline continuity the second game held few similarities to its predecessor.
The first pure simulation of BattleMech combat, however, was released for computers in 1989. Entitled MechWarrior and published by Activision, the single-player game gave users the opportunity to pilot a range of 'Mechs and engage in combat against computer-controlled opponents. MechWarrior is the first in a line of BattleTech video games of the same name Activision Inc is an American Video game developer and publisher. Sequels MechWarrior 2 (1995), MechWarrior 3 (1999) and MechWarrior 4 (2000) created progressively finer and more engaging simulations. MechWarrior 2 31st Century Combat is a 1995 computer game produced by Activision. MechWarrior 3 was the first MechWarrior game not developed by Activision. MechWarrior 4 Vengeance is a computer game developed by FASA Interactive and published by Microsoft.
The franchise saw its first online-dedicated game with Multiplayer BattleTech: EGA in 1992, which was followed by Multiplayer Battletech: Solaris in 1996. Multiplayer BattleTech was a PC MMORPG BattleTech game developed by Kesmai and featured on the now defunct GEnie online This version of the multiplayer BattleTech Computer game was available on AOL, and on Kesmai 's (later named GameStorm) game service 1994 saw the series' first console original title, the simply titled BattleTech for the Sega Genesis. Mechwarrior 3050 is the second Battletech based game from Activision for Super NES. The is a 16-bit Video game console released by Sega in Japan in 1988 North America in 1989 and the PAL region in 1990 Other notable titles include the MechCommander series for the PC (MechCommander in 1998 and MechCommander 2 in 2001) and the MechAssault series (MechAssault and MechAssault 2 in 2002 and 2004, respectively, for the XBox, and MechAssault: Phantom War in 2006 for the Nintendo DS). MechCommander was the second Real-time tactics (RTT Video game based on FASA 's BattleTech / MechWarrior franchise (though MechCommander 2 was the follow up to the original Mechcommander Real-time tactics Video game based on the BattleTech MechAssault was the first Mech Video game published for the Xbox. MechAssault 2 Lone Wolf is a 2004 Xbox video game developed The Xbox is a sixth-generation Video game console produced by Microsoft Corporation. MechAssault Phantom War is one of the games in the popular MechAssault series and is part of the BattleTech universe created The is a dual-screen Handheld game console developed and manufactured by Nintendo.
The BattleTech creators' goal of creating an immersive BattleMech simulation came to fruition in 1990 with the opening of the first BattleTech Center at the North Pier Mall in Chicago. BattleTech Centers BattleTech Centers are commercial virtual entertainment venues that feature multiplayer virtual combat in the fictional BattleTech The BattleTech Center featured 16 networked, full-sized cockpits or "pods" that resembled a fully functional BattleMech cockpit with over 80 separate controls. Each player selected a 'Mech to pilot into combat against up to seven other human players in the other cockpits.
Virtual World Entertainment, the company that managed the centers, later opened many other Virtual World centers around the world. It eventually merged with FASA Interactive Technologies (FIT) to form Virtual World Entertainment Group (VWEG) to better capitalize on various FASA properties. In 1999, Microsoft Corporation purchased VWEG to integrate FIT into Microsoft Game Studios and sold VWE. Microsoft Corporation is an American multinational Computer technology Corporation, which rose to dominate the Home computer VWE continues to develop and support the current BattleTech VR platform called the Tesla II system, featuring BattleTech: Firestorm.
The popularity of the BattleTech games and the fictional universe it inhabits has led to a number of related projects in other areas. By the far the most active of these is the line of popular science fiction novels, with more than 100 titles published to date. More than ninety full-length BattleTech or MechWarrior novels have been published since 1986 (originally by FASA and currently by ROC The novels are set in both the Classic Battletech era (mid-3000s) and the Dark Age era (3130s). BattleCorps, an online writing community, is another fertile source of BattleTech fiction.
BattleTech: The Animated Series, a 13-episode television show produced by Saban Entertainment, aired on Fox in late 1994. BattleTech is an Animated television series based on the BattleTech Fictional universe, produced for syndication by Saban Saban Entertainment was an independent television production company formed in 1983 by music and television producers Haim Saban and Shuki Levy (who Plots centered around the character of Major Adam Steiner and his First Somerset Strikers, and their conflict with Clan Jade Falcon. Clan Jade Falcon is a political group from the fictional BattleTech universe
Electric Entertainment, a company under contract to Paramount Studios, has leased the rights to produce a motion picture based on the BattleTech universe, but development has been slow and little is known about the project's status. Electric Entertainment is the film television and new media production company formed by Dean Devlin, Kearie Peak, Marc Roskin and Rachel Olschan Paramount Pictures Corporation is an American motion picture production and Distribution company, based in Hollywood California.
The breadth and volume of material written for BattleTech has yielded a fictional universe with a richness and complexity that rivals Star Wars and Star Trek. A fictional universe is a self-consistent fictional setting with unique background elements such as an imaginary history or geography and possibly fantasy or science Star Wars is an epic Space opera franchise initially conceived by George Lucas during the 1970s and significantly expanded A detailed timeline stretching from the late 20th century to the mid-32nd describes humanity's technological, social and political development and spread through space both in broad historical terms and through accounts of the lives of individuals who experienced and shaped that history. A timeline is a graphical representation of a Chronological sequence of events also referred to as a Chronology. The twentieth century of the Common Era began on  Individual people remain largely unchanged from those of modern times, due in part to stretches of protracted interplanetary warfare during which technological progress slowed or even reversed. Cultural, political and social conventions vary considerably between worlds, but feudalism is wide spread, with many states ruled by hereditary lords and other nobility, below which are numerous social classes. Feudalism, a term first used in the early modern period (17th century in its most classic sense refers to a Medieval Europe Political system composed Social class refers to the hierarchical distinctions (or stratification) between individuals or groups in Societies or Cultures.
A key feature of the BattleTech universe is the absence of non-human intelligent life. Extraterrestrial life is Life originating outside of the Earth. Despite one or two isolated encounters in novels, mankind is the only sentient species, making the incessant warfare among humanity's feudal empires seem a more realistic and direct extension of the past and present. Though not the norm, fictional futures in which humanity is alone have been explored in a number of other popular series, including Frank Herbert's Dune, Isaac Asimov's Foundation, Grant Naylor's Red Dwarf, and Joss Whedon's Firefly. Franklin Patrick Herbert Jr ( October 8 1920 &ndash February 11 1986) was a critically acclaimed and commercially successful American The Dune universe, or Duniverse, is the political, scientific, and social fictional setting of author Frank Isaac Asimov (c January 2 1920 &ndash April 6 1992 ˈaɪzək ˈæzɪmʌv originally Исаак Озимов but now transcribed into Russian as, was a Russian The Foundation Series is an epic Science fiction series written over a span of forty-four years by Isaac Asimov. According to the Hertzsprung-Russell diagram, a red dwarf star is a small and relatively cool Star, of the Main sequence, either late K Firefly is an American Science fiction Television series created by writer/director Joss Whedon, creator of Buffy the Vampire Slayer
Above all, the central theme of BattleTech is conflict, something to be expected given the franchise's wargaming core. A wargame is a Game that simulates or represents a Military operation. Interstellar and civil wars, planetary battles, factionalization and infighting, as well as institutionalized combat in the shape of arena contests and duelling, form the grist of both novelized fiction and game backstories. WikipediaManual of Style#National varieties of English.-->A political faction As practiced from the 11th to 20th centuries in Western societies a duel is an engagement in combat between two individuals with matched weapons in accordance with their combat
BattleTech's fictional history covers the approximately 1150 years from the end of the 20th century to the middle of the 32nd. The following is an abridged history of events in the Fictional universe of BattleTech. Most works in the series are set during the early to middle decades of the 31st century, though a few publications concern earlier ages, including a technical readout describing 2750s-era technology. The 31st century of the Anno Domini ( common) era will span the years 3001&ndash3100 of the Gregorian calendar.  MechWarrior: Dark Ages and its related novels take place in the mid 3100s. 
The level of technology evident in BattleTech is an unusual blend of the highly futuristic and the nearly modern. This article is an overview of Technology found in the Fictional universe of BattleTech, a Wargaming and Science fiction franchise Radically advanced tech like faster-than-light interstellar travel and superluminal communication mix with such anachronisms as internal combustion engines, projectile weapons and artillery. Interstellar space travel is unmanned or manned Travel between Stars The concept of interstellar travel in Starships is a staple in Science fiction Superluminal communication is the term used to describe the hypothetical process by which one might send Information at Faster-than-light (FTL speeds The internal combustion engine is an engine in which the Combustion of Fuel and an Oxidizer (typically air occurs in a confined space called a A projectile is any object propelled through space by the exertion of a force which ceases after launch Artillery (from French artillerie) is a military Combat Arm which employs any apparātus machine Artificial intelligence, nanotechnology, androids, and many other staples of future fiction are generally absent or downplayed. Nanotechnology, sometimes shortened to nanotech, refers to a field of Applied science whose theme is the control of matter on an Atomic and Molecular An android is a Robot designed to resemble a human usually both in appearance and behavior Incessant warfare is generally blamed for the uneven advancement; military spending exhausts funds that could be used to generate scientific advances, and those with military purpose are often fielded as prototypes, generally leading to their incapacitation and/or loss altogether. As rivalries and conflicts have dragged on, the most advanced technologies - used to gain military advantage - are lost on the battlefield.  Because the BattleTech universe reached a pinnacle of scientific achievement before it collapsed in strife, there is an element of LosTech that is sometimes used as a tool in fiction and/or gameplay to add new dimensions to the storyline. LosTech represents designs and occasionally implementations of technological advances that were at some point achieved, but believed to have been lost over the ages. LosTech is frequently found in Star League-era caches, the locations of which have been forgotten or have been made inaccessible for various reasons. The World of BattleTech spans many worlds cities and locations When designs and schematics are found, the most common source are old ComStar locations, as their organization held the majority of the most powerful and best-maintained computer systems. BattleTech is a Wargaming and Science fiction franchise launched by FASA Corporation and currently owned by WizKids.
BattleTech's universe is governed by numerous interstellar human governments that vie for supremacy. Interstellar Space was the one of the final studio albums recorded by the saxophonist John Coltrane before his death in 1967 originally-released posthumously Human beings, humans or man (Origin 1590–1600 L homō man OL hemō the earthly one (see Humus For the government of parliamentary systems see Executive (government. Described below are the major areas into which these factions fall.
Terra is the homeworld of mankind (no longer commonly called Earth, although this name is very occasionally used) and former capital of the Star League. The World of BattleTech spans many worlds cities and locations The World of BattleTech spans many worlds cities and locations The World of BattleTech spans many worlds cities and locations Many planets around Terra were rendered uninhabitable during the first two Succession Wars, and surviving planets suffer from the damage even centuries later. The World of BattleTech spans many worlds cities and locations Several dozen of these worlds, in what came to be known as the Chaos March, briefly gained their independence between 3057 and 3081. The World of BattleTech spans many worlds cities and locations Historically, whichever faction controlled Terra has held more political power than any single Great House. The World of BattleTech spans many worlds cities and locations Several groups have held Terra, including the Terran Alliance, Terran Hegemony, ComStar, Word of Blake, and Republic of the Sphere; most of these nations fought bitter struggles upon Terra, scarring the world. The World of BattleTech spans many worlds cities and locations The World of BattleTech spans many worlds cities and locations BattleTech is a Wargaming and Science fiction franchise launched by FASA Corporation and currently owned by WizKids. Word of Blake was once part of ComStar, part of the fictional BattleTech universe but splintered from the order due to a difference in beliefs In the Fictional BattleTech universe the Republic of the Sphere is a nation that rose from the ashes of the Word of Blake Jihad The World of BattleTech spans many worlds cities and locations
The Inner Sphere, heart of the BattleTech Universe, contains all worlds within 500 light-years of Terra. The World of BattleTech spans many worlds cities and locations The World of BattleTech spans many worlds cities and locations It is dominated by five "Great Houses": House Davion, House Liao, House Marik, House Steiner and House Kurita. In the Fictional BattleTech Universe, the Successor States (named such due to their being the "Successors" of the Star League In the Fictional BattleTech Universe, the Successor States (named such due to their being the "Successors" of the Star League In the Fictional BattleTech Universe, the Successor States (named such due to their being the "Successors" of the Star League In the Fictional BattleTech Universe, the Successor States (named such due to their being the "Successors" of the Star League In the Fictional BattleTech Universe, the Successor States (named such due to their being the "Successors" of the Star League (The term "Inner Sphere" sometimes refers to these houses collectively). The leader of each Great House claims to be the rightful successor to the rule of the Star League, and so their nations are known as the Successor States.
There are few other significant nations in the Inner Sphere. The St. Ives Compact was a short-lived state that broke away from the Capellan Confederation after the Fourth Succession War, and was reabsorbed following a brief war in 3062. The World of BattleTech spans many worlds cities and locations In the Fictional BattleTech Universe, the Capellan Confederation is the smallest Successor State, ruled by House Liao. The following is an abridged history of events in the Fictional universe of BattleTech. The Free Rasalhague Republic was created in 3034 by a deal between the Draconis Combine and the Lyran Commonwealth. In the fictional BattleTech setting the Free Rasalhague Republic was a nation born in the wake of the Fourth Succession War, which enjoyed less than two decades In the fictional BattleTech universe the Draconis Combine is one of the Successor States in the "North-East" quarter of the Inner Sphere The Lyran Alliance is a fictional state in the BattleTech universe It rivaled the Capellan Confederation for size, but by 3052 it had been almost entirely conquered by the Clans; in the 3070s, much of it was incorporated into the Ghost Bear Dominion (which is known as the Rasalhague Dominion by 3130). The Rasalhague Dominion is one of the fictional states in the BattleTech universe largely consisting of former worlds of the Free Rasalhague Republic conquered The Rasalhague Dominion is one of the fictional states in the BattleTech universe largely consisting of former worlds of the Free Rasalhague Republic conquered
The space surrounding the Inner Sphere contains a number of independent nations, known collectively as the Periphery. The Periphery is one of the three major regions of Interstellar space in the fictional universe of BattleTech, a wargaming and science fiction franchise The largest of these nations (the Outworlds Alliance, Taurian Concordat, Magistracy of Canopus, and Rim Worlds Republic) predate the Star League and rival the Successor States themselves in size, but are inferior economically and militarily. The Periphery is one of the three major regions of Interstellar space in the fictional universe of BattleTech, a wargaming and science fiction franchise The Periphery is one of the three major regions of Interstellar space in the fictional universe of BattleTech, a wargaming and science fiction franchise The Periphery is one of the three major regions of Interstellar space in the fictional universe of BattleTech, a wargaming and science fiction franchise More moderately sized nations, such as the Marian Hegemony or Bandit Kingdoms, also lie near the Inner Sphere. The Periphery is one of the three major regions of Interstellar space in the fictional universe of BattleTech, a wargaming and science fiction franchise The Periphery is one of the three major regions of Interstellar space in the fictional universe of BattleTech, a wargaming and science fiction franchise The World of BattleTech spans many worlds cities and locations The Periphery contains countless other independent nations, many consisting of a single star system each and rarely playing a significant role in Inner Sphere politics. The World of BattleTech spans many worlds cities and locations The mostly uncharted space beyond the nearby Periphery states is known as the Deep Periphery and contains numerous pirate havens and lost Star League colonies. The World of BattleTech spans many worlds cities and locations
During the Fall of the above-mentioned Star League, the Star League Defense Force exiled itself and eventually settled in the Deep Periphery. The World of BattleTech spans many worlds cities and locations The World of BattleTech spans many worlds cities and locations They reformed into the Clans, a warrior-centric caste society relying on genetic manipulation and artificial birth. The fictional Clans of BattleTech are the self-exiled remnants of the Star League army soon after Amaris the Usurper brought about the downfall of the Castes are Hereditary systems of occupation, Endogamy, social culture, Social class, and Political power. Genetic engineering, Recombinant DNA technology, genetic modification/manipulation (GM and gene splicing are terms that apply to the direct The four strongest of these Clans returned to the Inner Sphere as would-be conquerors in 3049, were reinforced by three more Clans a year later, and were joined in the late 3060s by another two. Of the original twenty Clans, by 3067 three were absorbed, two were annihilated, two fragmented, two defected, and one was abjured. The fictional Clans of BattleTech are the self-exiled remnants of the Star League army soon after Amaris the Usurper brought about the downfall of the The fictional Clans of BattleTech are the self-exiled remnants of the Star League army soon after Amaris the Usurper brought about the downfall of the The fictional Clans of BattleTech are the self-exiled remnants of the Star League army soon after Amaris the Usurper brought about the downfall of the The Clan Occupation Zones together occupy a region roughly equivalent to one of the Successor States. 
Inner Sphere has many private military companies. The Mercenaries of the BattleTech fictional universe are an important part of the flowing storyline A private military company ( PMC) provides specialized expertise or services of a military nature sometimes called or classified as Mercenary ("soldiers for hire" Some of them are quite powerful, and their actions have influenced the history of the known universe. Among the most famous mercenary groups are the Wolf's Dragoons, Eridani Light Horse, Kell Hounds, Northwind Highlanders, Gray Death Legion, The Minnesota Tribe, and McCarron's Armored Cavalry. The Mercenaries of the BattleTech fictional universe are an important part of the flowing storyline The Gray Death Legion is a fictional mercenary company It exists within the fictional BattleTech Universe appearing in seven novels within the series as well as having their The Minnesota Tribe is a semi-mythical entity in the fictional BattleTech universe created by the FASA Corporation.